You Are Not Leon Kennedy: A "Resident Evil" Deep Dive
To adapt a video game is usually to strip it of its interactivity, leaving behind a passive, often lifeless shell. Zach Cregger’s "Resident Evil" circumvents this curse by making the audience entirely complicit in the panic. By locking the viewer into a suffocating first-person perspective, Cregger doesn’t merely observe a city's descent into hell; he weaponizes the camera, trapping us in the same relentless, claustrophobic dread that made the original survival-horror experience so notoriously nerve-shredding.
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